Xanadu WIP

Some of my work on my scroller. Very early days but I’d like to show it off a little.

Get it from FileFront (opens in new window)

Some notes:

  • One silly level that just ends up trailing to nothing.
  • No Shooting.
  • A stationary enemy that you can fly through.
  • No collision detection
  • You must meet all the XNA requirements, I believe that microsoft have a redistributable package someplace – I will link it when it isn’t sunday night and time for bed :)
  • It’s got a dodgy system for working out aspect ratio. On my laptop which is 1680×1050 it definitely looks a bit silly – the starfield and the bounds for the fighter are smaller than the screen.

Keys:

A/S/D/W for left/down/right/up

V for the “A” button to start (yes the intro screen is thinking in terms of an XBox 360)

ALT-Enter will make it fullscreen.

ALT-F4 will exit.

Thanks to the #XNA and #Gamedev channels on Efnet for their assistance to date!

1 comment so far

  1. [...] Rasheed ’Squee-D’ Abdul-Aziz released Animator 2D, which will take care of animation for you. He’s also working on a little shoot’em up, called Xanadu. [...]


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