Xanadu WIP
Some of my work on my scroller. Very early days but I’d like to show it off a little.
Get it from FileFront (opens in new window)
Some notes:
- One silly level that just ends up trailing to nothing.
- No Shooting.
- A stationary enemy that you can fly through.
- No collision detection
- You must meet all the XNA requirements, I believe that microsoft have a redistributable package someplace – I will link it when it isn’t sunday night and time for bed
- It’s got a dodgy system for working out aspect ratio. On my laptop which is 1680×1050 it definitely looks a bit silly – the starfield and the bounds for the fighter are smaller than the screen.
Keys:
A/S/D/W for left/down/right/up
V for the “A” button to start (yes the intro screen is thinking in terms of an XBox 360)
ALT-Enter will make it fullscreen.
ALT-F4 will exit.
Thanks to the #XNA and #Gamedev channels on Efnet for their assistance to date!
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[...] Rasheed ’Squee-D’ Abdul-Aziz released Animator 2D, which will take care of animation for you. He’s also working on a little shoot’em up, called Xanadu. [...]