Animator2D Ultra-Pre-Alpha release!

Here is something I have been working on. If you like it and work with it (especially if you create behaviours) then please drop a comment with a link to patches. There’s still much to do, especially temporal easing/scaling.

It appears at first to do very little, but you’ll note that position and heading vectors provide a lot you can animate against. E.G. 

  • The size of your mob engine flames based on vector.length
  • Orientation of your mobs based on Atan(vector.X,vector.Y)
  • On screen position of course :)

Grab the source from File Front

It LGPL so don’t be afraid to use it in your games.

More updates soon, and hopefully a codeplex project for it. 

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